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System Designer

Panic Stations

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  • Date Posted

    Yesterday

    New!
  • Remote Work Level

    100% Remote

  • Location

    Remote in United Kingdomuk.png

  • Salary

    We're sorry, the employer did not include salary information for this job.

  • Categories

    Video Game,  Design,  Front End Developer,  UI/UX Design,  Product Manager,  Project Manager,  Software Engineer

  • Job Type

    Temporary

  • Career Level

    Experienced

  • Travel Required

    No Specification

  • Education Level

    We're sorry, the employer did not include education information for this job.

About the Role

Title: System Designer - 3 month contract

Location: London England GB

Remote

Contract

Job Description:

We’re a games studio focused on building games that bring people together.

We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

We’re looking to bring on a system designer for a 3 month contract, with potential to extend further depending on how things go.

We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the design and balancing of key systems in our co-op job simulator game.

You will be a key figure in shaping the player experience, refining the progression and game systems that underpin our moment to moment gameplay.

We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.

Key Responsibilities

  • Own the design and balancing of game & progression systems.
  • Work closely with programmers to review and iterate on these systems, working in Unity to playtest and adjust game balance.
  • Balance the game’s economy so players progress through our content at a steady pace and make interesting decisions around how to invest their resources.
  • Ensure the game’s systems and economy are balanced for player groups of different sizes so that all players have an engaging experience.
  • Participate in broader design discussions around the game, championing systems but valuing the player experience over perfect balance.

Requirements

  • 5+ years game design experience
  • Experience designing and balancing economies and game systems
  • Comfortable working in a small, fast-moving team
  • Proficient with Unity, confident using source control
  • Passion for indie games, job simulators and ‘friendslop’ titles

Please note: This is a 3 month contract, remote-working position, open to anyone within the UK.

Apply

FAQs About System Designer Jobs at Panic Stations

This job offers 100% Remote Work.
This job posting doesn't provide any salary details at the moment.
Video Game, Design, Front End Developer, UI/UX Design, Product Manager, Project Manager, Software Engineer
You can apply directly using the apply button given on the page.
Residents of United Kingdom or United Kingdom
The work location for this position will be United Kingdom
Experienced
The employer has not disclosed any minimum education requirements for this job

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