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Simulation Researcher/Engineer

Luma

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  • Date Posted

    Yesterday

    New!
  • Remote Work Level

    100% Remote

  • Location

    Remote in San Francisco, CA, SGP, Singapore

  • Job Schedule

    Full-Time

  • Salary

    $250,000 - $450,000 ANNUALLY

  • Categories

    IT,  Engineering,  Video Game,  Research,  Software Engineer,  Python

  • Job Type

    Employee

  • Career Level

    Experienced

  • Travel Required

    No Specification

  • Education Level

    Bachelor's/Undergraduate Degree

About the Role

Simulation Researcher/Engineer

SF Bay Area, CA • Remote, International • Singapore, SGP

Research

Remote • Hybrid

Full-time

THE ROLE

We're building a sufficiently faithful, controllable simulation of the world — on top of Luma's generative video and 3D models — as the substrate for training general-purpose robot policies. As a Simulation Researcher/Engineer, you'll help define what that substrate looks like.

You will sit at the boundary between generative models and classical physics simulation, and you'll be one of the people who decides where each one earns its keep.

WHAT YOU'LL DO

- Design simulation environments that are visually rich, physically plausible, and trainable at scale — a hybrid of generative rollouts and physics-engine-based scenes.

- Build the evaluation harness that tells us whether our world model is good enough to train robots on (sim-to-real gap, physical consistency, long-horizon coherence).

- Develop differentiable and GPU-accelerated simulation pipelines where they unlock new training signal.

- Drive the asset, scene, and task generation pipelines — including using Luma's own generative stack to bootstrap diversity.

- Collaborate with world-model researchers (upstream) and policy-learning researchers (downstream).

MINIMUM QUALIFICATIONS

- Strong background in robotics simulation, computer graphics, physics-based modeling, or generative 3D — degree or equivalent practical record.

- Fluency in Python and C++; deep familiarity with at least one production physics engine (Isaac Sim/Lab, MuJoCo, Bullet, PhysX, Drake).

- Track record of building simulation systems other people actually used.

PREFERRED

- Research on sim-to-real transfer, domain randomization, differentiable simulation, or neural-rendering-based simulation.

- Game engine, CGI, animation, or photogrammetry background.

- Publications at top venues (CoRL, RSS, ICRA, NeurIPS, SIGGRAPH).

Compensation

The base pay range for this role is $250,000 – $450,000 per year.

 

 

 

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FAQs About Simulation Researcher/Engineer Jobs at Luma

This job offers 100% Remote Work.
Full-Time
$250,000 - $450,000 ANNUALLY
IT, Engineering, Video Game, Research, Software Engineer, Python
You can apply directly using the apply button given on the page.
Residents of San Francisco, CA, SGP, Singapore or United States,Singapore
The work location for this position will be San Francisco, CA, SGP, Singapore
Experienced
The required education level for this role is Bachelor's/Undergraduate Degree

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