- Home
- Remote Jobs
- Senior Gameplay Animator
Date Posted
Yesterday
New!Remote Work Level
100% Remote
Location
Remote in Montreal, QC, Canada

Job Schedule
Full-Time
Salary
We're sorry, the employer did not include salary information for this job.
Benefits
Professional/Career Development 401k Matching/Retirement Savings Dental Insurance Family/Dependent Insurance Health/Medical Insurance Paid Holidays Paid Sick Leave Paid Vacation Health & Wellness Programs
Categories
Job Type
Employee
Career Level
Experienced
Travel Required
No Specification
Education Level
We're sorry, the employer did not include education information for this job.
About the Role
Title: Animateur(-trice) de jouabilité sénior(e) / Senior Gameplay Animator
Department: Animation
Job Description:
temprop="address" itemscope="" itemtype="http://schema.org/PostalAddress" style="font-size:14px">Employees can work remotely
Full-time
Project: Florence
Location: CA, Montreal (Remote/Hybrid)
Company Description
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working in our offices in Poland, the UK, Ireland, the US and Canada, as well as remotely around the world.
Founded in 2002, our company has established itself in the first-person shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement, and Outriders. As one of the most experienced studios using the Unreal Engine, we continue to expand our expertise and push the boundaries of what's possible in video game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day, developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP that we are developing in-house using our self-publishing model. We are also exploring new platforms and experiences with virtual reality and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. Our goal is to combine our expertise with the creativity of the brightest and most forward-thinking talents in the industry to create the next generation of action games for players worldwide.
If you join us on this adventure, you will have the chance to perfect your craft, expand your knowledge and work alongside the best in the business to create unique and unforgettable experiences for players worldwide.
-----------------------------------------------------
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Job Description
- Follow the established vision of the story and the game in the creation of the animations.
- Create high-quality content using both handkey animations and motion capture data.
- Develop animations that support the gameplay and visual elements.
- Implement and iterate animation elements in the game.
- Collaborating with the team to create a dynamic, player-centric experience.
- Organize and prioritize animation tasks.
- Request feedback and guidance after self-examination.
- You will also be working in our in-house motion capture studio.
---------------------------------------------------------------------------------------------
- Follow the established vision of game’s story and gameplay in process of animation creation
- Creating high quality content utilizing both hand key animation and motion capture data
- Developing animations that support gameplay and visuals
- Implementing and iterating on animation assets in game
- Collaborating with team to create dynamic, player centric experience,
- Organizing and prioritizing animation tasks
- Looking for feedback and direction after self-investigation
- You will be also working in our inhouse motion capture studio.
Qualifications
- Typically at least 5 years of professional experience as a film animator.
- Good understanding of animation principles – synchronization, weighting and staging.
- Excellent ability to convey the story and gameplay through believable and vibrant animations.
- Solid understanding of character anatomy.
- Proficiency in any animation tool.
- Ability to think creatively in order to propose more effective techniques.
- Ability to receive and follow instructions.
- Ability to implement feedback received.
- Strong oral and written communication skills in English.
- Team spirit and openness.
- Strong work ethic and personal motivation.
- Passion for video games and their creation.
Strengths:
- Artistic skills: storyboarding, character study, gestural drawing, 2D animation.
- Technical skills in illustration and painting: armature, scripting, proficiency in Maya and Motionbuilder.
- Knowledge of Unreal Engine or a similar game engine.
- Skills in facial animation and lip-syncing.
- Published gaming experience.
Qualifications:
- Typically 5+ years’ professional experience as an animator in games.
- Good understanding and feeling of animation principles – timing, weight and staging
- Great ability to transfer game’s story and gameplay on believable and full of life animations
- Experience of animating creatures and quadrupeds.
- Solid understanding of character anatomy
- Proficiency with any animation packed tools
- Ability to think outside the box to come up with more efficient techniques
- Ability to follow and take direction
- Ability to implement feedback
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
Nice to have
- Artistic skills: storyboarding, figure study, gesture drawing, 2D animation
- illustration and painting Technical skills: rigging, scripting, proficient in Maya and Motionbuilder
- Familiarity with Unreal or similar game engine
- Facial animation and lip-syncing skills
- Shipped game title experience
Additional Information
In Canada
- A comprehensive benefits package fully paid by PCF. The insurance company reimburses claims at 100% (up to $500 of services per year, in addition to family or individual coverage).
- Comprehensive dental coverage, including major dental care and orthodontics.
- The contribution equals the RRSP at a rate of 4% before tax deductions, 100% acquired from the first day.
- One week of paid leave during the winter holidays.
- 20 days of paid leave and 5 days of paid sick leave.
- Free virtual health and mental wellness sessions, included in the plan for members and their dependents.
- Opportunities for personal development and the possibility of working in a global environment.
- An opportunity to work within a creative team with people who are passionate about what they do.
What we offer:
Canada
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $ 500 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
By clicking the link above or any third-party link within this posting, you are leaving this site and going to a third-party website where the third-party website's terms and privacy policy apply