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Senior 3D Artist, Generalist

Panic Stations

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  • Date Posted

    Today

    New!
  • Remote Work Level

    100% Remote

  • Location

    Remote in Ukraine, Austria, Belgium, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdomuk.png

  • Salary

    We're sorry, the employer did not include salary information for this job.

  • Benefits

    Paid Holidays Paid Time Off

  • Categories

    Art,  Graphic Design,  Design

  • Job Type

    Freelance

  • Career Level

    Experienced

  • Travel Required

    No specification

  • Education Level

    We're sorry, the employer did not include education information for this job.

About the Role

Senior 3D Artist (Generalist)

Remote

Contract

We’re looking for a Senior 3D Artist (Generalist) to champion art production on a comedic physics-driven co-op puzzle game.

This is a 12-month contract.

 

Key Responsibilities

1 - Create game-ready art

Working from high level art direction, you’ll touch the majority of assets across the art pipeline; characters, environments, props, modular kits and interaction-driven elements.

Success looks like:

  • Understanding our art ethos and executing with minimal oversight
  • Quickly adapting to and reinforcing the project's visual style
  • Prioritising readability, interaction, and clarity over fine details
  • Delivering fast, high-impact work that supports gameplay and the tone of the game

 

2 - Be a force multiplier, not just an asset maker

This role goes beyond asset creation - you’re a core contributor to how the game comes together.

Success looks like:

  • Collaborating closely with Design & Engineering - Art supports systems, not just visuals
  • Actively participating in playtests and shaping the broader game experience
  • Identifying risks early and adjusting approach pragmatically
  • Maintaining momentum - always finding meaningful work that pushes the game forward

 

3 - Own integration & workflow in and out of the engine

You own how assets function in-game and how the pipeline scales.

Success looks like:

  • Implementing assets end-to-end in Unity (prefabs, scenes, shaders and materials)
  • Project organisation (GIT version control, folder structures and asset naming conventions etc)
  • Designing assets with physics and interactions in mind
  • Keeping art assets and scenes performance friendly (for online multiplayer)

Requirements

  • Senior level skill & experience. Comfortable working autonomously with high level direction
  • Proficient with Unity; asset implementation, scene building, lighting, shaders & materials etc
  • Broad artistic & technical skillset: Characters, Environments & Props
  • Experience working in small indie teams or pods (wearing multiple hats)
  • Comfortable in Blender (preferred) or able to transition quickly
  • Happy to prioritize speed & efficiency over polish
  • Experience with physics-driven or procedural animation setups (wobbly, reactive, gameplay-led motion) is a strong plus
  • Gameplay-first mindset: Designs for interaction, readability, and humour. The game needs to look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king!
  • Performance awareness: LODs, batching, draw calls, memory basics. Experience supporting online multiplayer games is a plus

 

Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Apply

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