- Home
- Remote Jobs
- Senior 3D Artist, Generalist
Date Posted
Today
New!Remote Work Level
100% Remote
Location
Remote in Ukraine, Austria, Belgium, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom

Salary
We're sorry, the employer did not include salary information for this job.
Benefits
Paid Holidays Paid Time Off
Categories
Job Type
Freelance
Career Level
Experienced
Travel Required
No specification
Education Level
We're sorry, the employer did not include education information for this job.
About the Role
Senior 3D Artist (Generalist)
Remote
Contract
We’re looking for a Senior 3D Artist (Generalist) to champion art production on a comedic physics-driven co-op puzzle game.
This is a 12-month contract.
Key Responsibilities
1 - Create game-ready art
Working from high level art direction, you’ll touch the majority of assets across the art pipeline; characters, environments, props, modular kits and interaction-driven elements.
Success looks like:
- Understanding our art ethos and executing with minimal oversight
- Quickly adapting to and reinforcing the project's visual style
- Prioritising readability, interaction, and clarity over fine details
- Delivering fast, high-impact work that supports gameplay and the tone of the game
2 - Be a force multiplier, not just an asset maker
This role goes beyond asset creation - you’re a core contributor to how the game comes together.
Success looks like:
- Collaborating closely with Design & Engineering - Art supports systems, not just visuals
- Actively participating in playtests and shaping the broader game experience
- Identifying risks early and adjusting approach pragmatically
- Maintaining momentum - always finding meaningful work that pushes the game forward
3 - Own integration & workflow in and out of the engine
You own how assets function in-game and how the pipeline scales.
Success looks like:
- Implementing assets end-to-end in Unity (prefabs, scenes, shaders and materials)
- Project organisation (GIT version control, folder structures and asset naming conventions etc)
- Designing assets with physics and interactions in mind
- Keeping art assets and scenes performance friendly (for online multiplayer)
Requirements
- Senior level skill & experience. Comfortable working autonomously with high level direction
- Proficient with Unity; asset implementation, scene building, lighting, shaders & materials etc
- Broad artistic & technical skillset: Characters, Environments & Props
- Experience working in small indie teams or pods (wearing multiple hats)
- Comfortable in Blender (preferred) or able to transition quickly
- Happy to prioritize speed & efficiency over polish
- Experience with physics-driven or procedural animation setups (wobbly, reactive, gameplay-led motion) is a strong plus
- Gameplay-first mindset: Designs for interaction, readability, and humour. The game needs to look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king!
- Performance awareness: LODs, batching, draw calls, memory basics. Experience supporting online multiplayer games is a plus
Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.