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- Programmer III
Date Posted
3 days ago
New!Remote Work Level
100% Remote
Location
Remote in AZ, CT, FL, IA, IL, MA, ME, MI, MN, NH, NV, OH, OR, SC, TN, TX, VA, WI, MT, AL, GA, IN, LA, NC, NJ, OK, WA, UT
Job Schedule
Full-Time
Salary
$85,000 - $120,000 ANNUALLY
Benefits
401k Matching/Retirement Savings Dental Insurance Disability Insurance Health/Medical Insurance Life Insurance Vision Insurance Flexible/Unlimited PTO Paid Holidays Paid Sick Leave Health & Wellness Programs
Categories
Engineering, Video Game, Product Manager, Project Manager, Software Engineer, QA
Job Type
Employee
Career Level
Experienced
Travel Required
No Specification
Education Level
We're sorry, the employer did not include education information for this job.
About the Role
Title: Programmer III
Location:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA) and Utah (UT).
Department: Engineering
Remote
Full time
Job Description: Description
As a member of our studio's Programming Team, you will work closely with Programmers, Designers, Artists and Producers on the project. You will design and implement extensions to existing systems and pivotal new systems to address the needs of our team of content developers and external third-party partners.
Our team is built on a culture of teamwork, problem-solving and knowledge sharing. We expect that every employee, regardless of the role, will contribute to our general studio-wide effort to build and maintain team culture through positive working relationships with each other. Upholding and promoting this culture is part of the job.
WHAT YOU’LL DO
- Develop and maintain features across various subsystems, such as AI, UI, Physics, Character, Graphics, Engine and Tools.
- Design, author, and maintain robust and highly optimized systems that meet all design, technical and schedule requirements.
- Work closely with QA and technical leadership to ensure the stability and accuracy of systems by identifying, communicating and resolving defects.
- Author, review and provide feedback on technical and end-user documentation of systems.
- Collaborate with Technical Leadership and other Programmers to help establish overall technical design and architecture.
- Work with minimal guidance on medium-impact tasks or independently on low-risk tasks.
- Provide guidance and informal supervision to more junior staff.
- Help team members set up tools and troubleshoot minor tools issues and workflow blockers.
WHAT YOU’LL BRING
- 5+ years professional software development.
- 2+ years professional Unreal Engine experience.
- 2+ years developing in a team environment.
- Strong C++ knowledge.
- Extensive experience working in at least one large code base.
- Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with programmers, content creators, and managers.
- Ability to provide meaningful time estimates for medium-sized tasks.
- Ability to take a large body of work and break up into actionable sub-tasks.
- Proficiency in identifying areas that could use optimization.
- Extensive experience using debugging tools to fix bugs in unfamiliar code.
- Interest or experience in using AI-assisted software development workflows, to support activities such as code exploration, implementation, debugging, documentation, and code review.
- Strict adherence to project coding standards.
- Strong cross-discipline collaboration skills.
- Willingness to receive and act upon feedback.
- Great communication, written and verbal.
- Experience or comfort with client-facing communication and the ability to represent the studio professionally when interacting with external partners.
- Expert knowledge in 3D math.
NICE TO HAVE
- AAA experience.
- While Unreal is our primary focus, experience with Unity or proprietary custom engines is a strong plus.
- Experience developing on console.
- At least one shipped title.
Job Details
- Job Title: Programmer III
- Reports to: Director of Programming
- Department: Programming
- Work Location: Remote
- Employment status: Full Time
- FLSA Status: Salaried, Exempt
- Benefits: Flexible vacation plan with above standard PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures, and free parking with gym access Active company culture that fosters clubs, games and movie nights, company events, and parties
This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $85,000 to $120,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Role Information: EN
Studio: Hardsuit Labs
Location: Americas, Canada
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote