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Lead Environment Artist

Blackbird Interactive

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  • Date Posted

    Today

    New!
  • Remote Work Level

    100% Remote

  • Location

    Remote in Vancouver, BC, Canadaicon-canada.png

  • Job Schedule

    Full-Time

  • Salary

    98,000 - 125,000 CAD ANNUALLY

  • Benefits

    Flexible/Unlimited PTO

  • Categories

    Art,  Video Game,  Graphic Design,  Design

  • Job Type

    Employee

  • Career Level

    Manager

  • Travel Required

    No Specification

  • Education Level

    We're sorry, the employer did not include education information for this job.

About the Role

Lead Environment Artist

Vancouver, BC, Canada

Art – Art /

Regular Full-Time /

Remote

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

 

Our studio operates as a remote-first workplace, offering flexible work arrangements.

 

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

 

Blackbird Interactive is looking for a Lead Environment Artist to join our team and continue developing a AAA Sci-fi action title.

Working under the supervision of an Art Director, you’ll be training and leading a group of seven environment, level and lighting artists to create immersive environments in an existing IP. 

We’re looking for someone with previous experience leading an environment art team, with the ideal candidate having an excellent game development sense, strong understanding of environment production workflows, solid people skills, and ability to build content development gameplans. 

In addition to leading your team and providing feedback, this role requires a hands-on approach, either in supporting your team to learn the pipeline or as an individual contributor creating assets.

Responsibilities

  • Work closely with the Art Director to train, manage and mentor the environment art team.
  • Provide both hands-on support and documentation to team learning and adapting to an existing art pipeline, in both asset creation and implementation. 

  • Manage scope and provide detailed feedback for a range of artist sub-disciplines. 

  • Foster a collaborative team environment that is creative and supportive.

  • Provide research and reference materials to help drive visual development of AAA quality assets. 

Requirements

  • 5+ years of industry experience

  • 2+ Lead environment artist experience

  • Experience working in proprietary game engine 

  • Ability to create AAA quality 3D production assets (Zbrush, Maya) and Substance materials (Painter, Designer)

  • Effective communicator with an ability to work collaboratively cross-discipline, experience with Art Directors

Pluses

  • You have a passion for science fiction.
  • You have experience with 3ds Max.
  • You have experience working on a live product

$98,000 - $125,000 a year

Apply

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