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- Engineer II, Graphics
Date Posted:
8/22/2025
Remote Work Level:
Hybrid Remote
Location:
Hybrid Remote in San Mateo, CA
Job Type:
Employee
Job Schedule:
Flexible Schedule, Full-Time
Career Level:
Experienced
Travel Required:
No specification
Education Level:
Bachelor's/Undergraduate Degree, BS
Salary:
$174,700 - $262,100 Annually
Categories:
IT, Tech Support, Engineering, Video Game, Product Manager, Project Manager, Software Engineer
About the Role
Title: Engineer II, Graphics
Location: United States, San Mateo, CA
Category: Global Developer Technology Group
Job Description:
Why PlayStation?
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Support, educate, and push the boundaries of game technology for developers
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Directed R&D with the opportunity to create new technologies for developers
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Have ownership of projects that impact PlayStation technology and game engineers directly
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Work with leading AAA studios and engineers around the world
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Become an expert in high-end computing graphics technology
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Focus on graphics and systems technology at the deepest levels and areas of specialization
What You’ll Learn -
Develop broad and deep understanding of console hardware, graphics, systems, and I/O
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Insight into leading industry developer’s technology pipelines
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Learn how PlayStation became the market leader in gaming technology
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General Responsibilities and Skills
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Innovate graphics code and technology to maximize rendering quality and performance on PlayStation platforms
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Have a support and service-oriented mindset
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Proven ability to learn new skills and eager to embrace new challenges
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Excellent collaborator and ability to work effectively and efficiently with others
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Excellent communication skills through all mediums (verbal, written, etc.)
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Comfortable speaking to large groups publicly
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Enjoys creating educational materials (PowerPoint, articles, etc.)
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Flexible in areas of development and assignment of tasks
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Self-motivated and resourceful
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Acts independently, professionally, and proactively with continuous drive for excellence
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Engineer II, Responsibilities
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Provide direct partner support through dedicated online developer portal, conferences calls, 1 on 1 meetings, etc.
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Investigate and identify issues for developers to resolve blockers through code, technical guidance, and documentation
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Fulfill department KPIs (Key-Performance-Indicators) which are directly tied to department support metrics such as quality of response, response times, resolution times, etc.
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Participate in internal/external training which is driven by developer needs. Including but not limited to creation of content for PlayStation partners at public and private events such as GDC, internal developer conferences, webinars, etc.
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Have ability to
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Ramp-up quickly on multiple topics/subjects to become the expert
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Handle and prioritize multiple issues and projects at the same time
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Mentorship
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Will Insert yourself as a mentor to junior level engineers
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Looks to delegate, guide, encourage and assist others
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Leads by example
Engineer II, Estimated Work Time Distribution
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70% Hands-on time providing technical guidance, researching solutions, debugging / implementing code, and improving documentation for partners
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15% Research, development, and creation of internal / external developer training content
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10% Mentorship and assistance for other engineers
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5% Participating in team meetings and other administrative tasks
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Interests, what you’ve done in the past
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Have worked with cutting edge graphics technology, R&D, or as a game developer
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Have experience working with and writing drivers, core technology
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Obsessed with optimizations and efficiency
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You like to tinker, reverse engineer, and make things better, faster
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Have a track record of delivering professional products within time and on budget
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Tired of long hours crunching at work and not having enough time for yourself and family
Requirements -
BS in Computer Science or equivalent
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Industry and/or academic experience within the supported domain (Gfx, Sys, Network, etc.)
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Industry and/or academic hands-on experience with graphics techniques, languages, APIs, and tools
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Strong C/C++ programing ability and structured programming knowledge
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Graphics experience, including understanding of GPU hardware and graphics pipelines
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Excellent analysis, debugging, problem-solving and code optimization skills
About Developer Technology Group (DTG)
DTG is regarded as a global leader in providing deep technical expertise to game developers. As an engineer in DTG, you will be part of a world-class team focused on finding answers and solutions to complex challenges developers face. If you love stretching the limits of what is technically possible, and you are eager to learn new things, then you will fit right in.
Our team works closely with various Sony family groups across the globe from San Mateo, Tokyo, to London, helping to define PlayStation technology now and in the future.