3D Hard Surface Artist

Secret 6

  • Date Posted:

    5/9/2025

  • Remote Work Level:

    Hybrid Remote

  • Location:

    Hybrid Remote in Manila, Philippines

  • Job Type:

    Employee

  • Job Schedule:

    Full-Time

  • Career Level:

    Experienced

  • Travel Required:

    No specification

  • Education Level:

    We're sorry, the employer did not include education information for this job.

  • Salary:

    We're sorry, the employer did not include salary information for this job.

  • Categories:

    Graphic DesignDesignFront End DeveloperUI/UX Design

About the Role

Title: 3D Hard Surface Artists (Mid to Senior Level)

Location: Pasig Metro Manila PH

Type: Full-time

Workplace: Hybrid remote

Full time


Are you a skilled Hard Surface Artist with a passion for creating high-quality, realistic assets for immersive gaming experiences? We are looking for talented and creative individuals to join our team and bring their expertise in hard surface modeling to our exciting projects!

  • Design and create high fidelity hard surface 3D weapon & vehicles using tools like Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.
  • Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
  • Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
  • Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
  • Adhere to project guidelines, keeping leads and project managers updated on task progress.
  • Actively participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment. Implement feedback effectively and make revisions as needed to meet quality expectations.
  • Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality.
  • Fulfill any other assigned responsibilities with diligence and a commitment to excellence

Requirements

 

  • 3-5 years of experience in AAA game development, with a focus on hard surface modeling.
  • Strong background in art, design, or a related field.
  • Deep understanding of realistic & high fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing.
  • Proficiency in Maya, ZBrush, Substance Painter/Designer or similar tools.
  • Accurate grasp of art fundamentals, including shape language, material definition, and lighting.
  • Creativity, resourcefulness, and problem-solving skills to tackle complex modeling challenges.
  • Excellent communication and teamwork skills to collaborate with cross-functional teams.
  • Ability to take direction, apply feedback constructively, and work efficiently within deadlines.
  • Has at least one AAA released title under their belt


    If you're passionate about creating stunning hard surface assets and want to work on cutting-edge AAA projects, we'd love to hear from you!

Benefits

 

  • Opportunity to work on AAA projects.
  • Stable employment and professional growth in an international environment.
  • Training platforms and workshops to level you up.
  • Hybrid set-up for those who are living in NCR, remote for those who are outside the metro.
  • Community of people who understand and share your passion for games.
  • Team of like-minded people.
  • A culture of diversity and inclusion to unite the most outstanding talents.

 

Apply